Replaying Japan vol 1

Ritsumeikan Center for Game Studies in conjunction with the University of Alberta has published a journal Replaying Japan, an international conference on video games launched. “Replaying Japan vol 1” has been published. (“Replaying Japan vol 0” can be accessed through this link)

You can download PDF file of each article from the links below.

Invited Paper

  • Newman, James. “Slower, Squashed and Six Months Late : Japanese Videogames in the UK, 1991-2019.” REPLAYING JAPAN 1 (2019): 5–28. http://doi.org/10.34382/00007808.
  • Pelletier-Gagnon, Jérémie. “Players, Cabinets, and the Space In-Between : Case Studies of Non-Ludic Negotiation of Video Game Cabinet Spaces in Japanese Game Centers.” REPLAYING JAPAN 1 (2019): 29–39. http://doi.org/10.34382/00007809.
  • Okabe, Tsugumi. “Global Partners against Crime : Rewriting Sherlock Holmes and Watson in Japanese Video Games.” REPLAYING JAPAN 1 (2019): 40–51. http://doi.org/10.34382/00007810.

Original Paper

  • Ramírez-Moreno, Carlos. “Hyperculturality, Globalization and Cultural Representation in Japanese Survival Horror.” REPLAYING JAPAN 1 (2019): 52–63. http://doi.org/10.34382/00007811.
  • Kamm, Björn-Ole. “Adapting Live-Action Role-Play in Japan : How ‘German’ Roots Do Not Destine ‘Japanese’ Routes.” REPLAYING JAPAN 1 (2019): 64–78. http://doi.org/10.34382/00007812.
  • 梁宇熹. “ジャーナリズムの視点から見たゲーム機の流行 『週刊ファミ通』における作品評価についての考察” 1 (2019): 79–92. http://doi.org/10.34382/00007813.
  • Shin, Juhyung. “韓国ボードゲーム文化の形成と変遷.” REPLAYING JAPAN 1 (2019): 93–105. http://doi.org/10.34382/00007814.
  • 藤原正仁. “ゲーム開発者のキャリア中期から後期の発達と課題.” REPLAYING JAPAN 1 (2019): 106–17. http://doi.org/10.34382/00007815.
  • 毛利仁美, 福田一史, and 細井浩一. “主題付与方針の提案に向けたビデオゲームの利用者要求に関する研究 : 質問応答サイトの計量テキスト分析.” REPLAYING JAPAN 1 (2019): 118–35. http://doi.org/10.34382/00007816.

Research Note

  • 斎藤進也, 福田一史, and 飯田和敏. “データ閲覧支援のためのターンテーブル型UIの開発 : 「ゲーミングビジュアライゼーション」の観点から.” REPLAYING JAPAN 1 (2019): 136–44. http://doi.org/10.34382/00007817.