2024年度第10回定例研究会「Miyamoto’s Pikmin and the Problem of Fun in Contemporary Video Games」

来る2024年10月17日(木曜日)、立命館大学ゲーム研究センターによる2024年度第10回定例研究会を実施致します。発表者は、 Graham Culbertson氏です。登録・参加料不要となっております。お誘い合わせの上、奮ってご参加のほど、お待ちしております。
The Ritsumeikan Center for Game Studies will hold its 10th workshop
of the 2024 academic year on Thursday, October 17, 2024. The presenter will be Graham Culbertson. Registration is not required, and there is no participation fee. We look forward to your active participation.

■発表タイトル Title
Miyamoto’s Pikmin and the Problem of Fun in Contemporary Video Games

■発表者 Presenter
Graham Culbertson (University of North Carolina, Chapel Hill)

■日時 Date and Time
10月17日(木) 16:20~18:20
October 17th(Thu)16:20~18:20


■場所 Venue
立命館大学衣笠キャンパス 学而館研究会室 3 アクセス
Ritsumeikan Kinugasa Campas, Gakujikan Reserch Room 3 Access
【Zoom】
https://ritsumei-ac-jp.zoom.us/j/91015543036?pwd=ekdpOG9jdkJwMWtILzB6VU8rcUxLZz09
ミーティングID: 910 1554 3036 パスコード: 031509
※お手数をおかけいたしますがZoom Bombing対策のため、ログイン時にお名前をフルネームにしていただくようお願い致します。
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■概要 Summary
This presentation begins with the concept of “fun” in the work of the anarchist anthropologist David Graeber, and his theory, drawn from the work of the anarchist naturalist Peter Kropotkin, that fun is evolutionarily or biologically intrinsic to life. After contrasting this sense of fun to the neo-Darwinian synthesis of figures such as Richard Dawkins, I turn my attention to the question of fun in game studies. My argument is that not only is academic game studies not usually fun, but also academic game studies tends to avoid the video games that are most obviously fun. The remainder of the presentation is dedicated to the Pikmin Series, especially Pikmin 3 and Pikmin 4, holding them up as ideal games to use to study fun in contemporary video games.