2024年度第8回定例研究会「Gaming and Autism – Exploring How Video Games Can Benefit Autistic People」

来る2024年8月27日(火曜日)、立命館大学ゲーム研究センターによる2024年度第8回定例研究会を実施致します。発表者は、Dennis Kinghorn氏です。登録・参加料不要となっております。お誘い合わせの上、奮ってご参加のほど、お待ちしております。

The Ritsumeikan Center for Game Studies will hold its 8th workshop
of the 2024 academic year on Tuesday, August 27, 2024. The presenter will
be Mr. Dennis Kinghorn. Registration is not required, and
there is no participation fee. We look forward to your active participation.

■発表タイトル Title
Gaming and Autism – Exploring How Video Games Can Benefit Autistic People

■発表者 Presenter
Dennis Kinghorn (SpLinter)

■日時 Date and Time
8月27日(火曜日) 16:00~18:00
August 27 (Tue) 16:00〜18:00

■場所 Venue
立命館大学衣笠キャンパス 学而館研究会室 3 アクセス
Ritsumeikan Kinugasa Campas, Gakujikan Reserch Room 3 Access

【Zoom】

https://ritsumei-ac-jp.zoom.us/j/95331607070?pwd=kiGRt8aUE3b1huwI2TwBknNNqHYQAM.1

Meeting ID: 953 3160 7070
Passcode: 069022

※お手数をおかけいたしますがZoom Bombing対策のため、ログイン時にお名前をフルネームにしていただくようお願い致します。

To prevent Zoom Bombing, please make sure to use your full name when you log in to ZOOM.


■概要 Summary
I am Dennis Kinghorn, from Northumberland in rural northern England. My 1st class degree (equal to Gakushi) is in Games Development.

Gaming is often characterised as problematic for autistic people, leading to their further isolation and exclusion. But video games can be a talking point to explore strategies, types, and speculate together, and online socialising is now widely accessible. Through my work as Games Coordinator with the SpLinter Group, a group led by and for young adults with learning differences, I have found that games enable us to help each other, improve teamwork and cheer each other on. We are also making a medieval-style visual novel featuring neurodivergent characters in search of jobs. Games can raise awareness of autism.

Now, with the backing of the Churchill Fellowship I want

• to find out if anyone has done something similar.

• to explore using games to increase understanding of autism and other differences.

• to explore effective portrayal of autistic characters while avoiding stereotyping

All this will inform the games we want to make in the future and will enable me to share knowledge gleaned from our games project and my study trip with the wider autistic community, employers and educators.