来る2023年9月20日、立命館大学ゲーム研究センターによる2023年度第6回定例研究会を実施致します。発表者は、Mustafa Can Gursesli氏です。登録・参加料不要となっております。お誘い合わせの上、奮ってご参加のほど、お待ちしております。
■発表タイトル Title
Unlocking the Fun Factor: Exploring Casual Video Games, Gaming Motivation, AI-Powered Facial Emotion Recognition, and Eye Tracking
■発表者 Presenter
Mustafa Can Gursesli(University of Florence)
■日時 Date and Time
2023年9月20日 17:30-19:30
■場所 Venue
立命館大学衣笠キャンパス 学而館研究会室 3 アクセス
Ritsumeikan Kinugasa Campas, Gakujikan Reserch Room 3 Access
<ZOOM>
https://ritsumei-ac-jp.zoom.us/j/91015543036?pwd=ekdpOG9jdkJwMWtILzB6VU8rcUxLZz09
ミーティングID: 910 1554 3036 パスコード: 031509
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■概要 Summary
In an age where video games have become an integral part of daily life, this presentation embarks on a journey to explore the complex relationship between casual video games, gaming motivation, eye tracking and emotional facial expressions. Accessible across multiple platforms, casual games have not only become an important facet of modern entertainment, but also sparked research initiatives such as Game4Change and Game for Health, driven by their potential to positively impact individuals’ lives. The focus of this research is to understand how casual games such as Snake and Card Memory Game affect players’ moods and motivation. Moverover, the present work uses the power of artificial intelligence to monitor players’ emotional facial expressions during gameplay. In addition, the presentation incorporates eye tracking techniques and delves into other psychological variables to provide a comprehensive analysis of players’ focus points within these games. This presentation extends beyond the realm of game research and promises to shed light on the complex psychological states of gamers. It also extends its value to the gaming industry, providing game developers with invaluable insights. These insights can empower developers to create more engaging and effective games, ultimately enhancing the holistic gaming experience for players.